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Système Foundry VTT Cocv7 - HavlockV/Vétérini | ||
Vonvle 02.04.2021 | https://github.com/HavlockV/CoC7-FoundryVTT | |
Vonvle 02.04.2021 | New feature thanks to @pconcepcion! You can now import your actors in the system using GM Tools. This is a first version, but it's already fully functional! Details here : #444. Documentation has started !! Thanks to @pconcepcion and @jantoniomartin. You can find them : @pconcepcion system documentation : doc/README.md. @jantoniomartin user's guide : docs/en/users-guide.md. Bug correction: Private GM roll are now properly displayed. #442 CSS correction on creature/NPC sheets. Bug correction thanks to @jantoniomartin: #410. Fixed assignment of item description value. #427. Fixed a visibility issue with drop-down. Setup sheet now includes a one-block backstory if the corresponding option is activated. #432 Option added to display a name instead of SAN data when creating a link (GM only). Posting CoC7 link to the chat-log has been slightly modified. If you have any token selected, the check will be triggered for all your selected tokens. If you don't have any token selected but you have some targets, that CoC7 link will be whispered to your targets. Holding CTRL when clicking a CoC7 link your selected token will not be checked and the link will be whispered to your targets or publish in the chat-log if you don't have any target. Swedish translation and skills added thanks to @Rangertheman. French translation updated thanks to @vonv Taiwanese Mandarin translation updated thanks to @zeteticl. Português (Brasil) translation updated thanks to @castanhocorreia. | |
Vonvle 18.04.2021 | Implementation of vehicle sheet. No automation so far on the sheets. Sheet support 'platting' which allows for multiple armor location. This is just an information for the time being. New button on the sheet allowing to collapse or expand the sheet. This is mainly a test and will propagated to the other sheet in due time. Modification of Item sheet. Its now move to 'V2 style'. New option added in Artwork override to allow specific background for 'other' V2 sheet (Anything but character sheet). Character import now supports localization thanks to @pconcepcion. English, French and Spanish are supported. See module/apps/actor-importer-regexp.js for details. Documentation refactor and re-organization thanks to @pconcepcion. (All Praise to Him!!) Bug correction: #451, pulp specific. A bug preventing core characteristic roll in some cases corrected thanks to @timpatim. #460, A bug displaying undefined in item description. Modification thanks to @zeteticl Sanity monitor now display the dayli threshold. Português (Brasil) translation updated thanks to @castanhocorreia. German translation updated thanks to @nilsriesenberg. French doc and translation updated thanks to @vonv. | |
Vonvle 19.04.2021 | https://github.com/HavlockV/CoC7-FoundryVTT/tree/develop/docs/fr C'est mis en place et ce sera mis à jour par les ch'tits toceurs. | |
Vonvle 20.04.2021 | ||
Vonvle 16.05.2021 | !! This will probably be the last release in 0.7.x cycle !! Bug correction: A bug during actor import that could lead to an uninterrupted loop had been resolved. Thanks to @BrotherSharper for his help finding this! Typo correction in combat chat card. CSS options added to specify the type of background for the sheet. The background image is by default a border image sliced to 'open' and keep header's proportion. You can now specify this property as the CSS property background (including repeat, position and attachment). To enable this you need to select a background type. slice: image used as border-image. auto/contains/cover: similar to the background-size property. Option added to disable debug hooks (thanks to @snap01). Japanese translation updated thanks to @BrotherSharper French doc and translation updated thanks to @vonv German translation updated thanks to @IchbinkeinReh Chase items are not operational. | |
Vonvle 03.06.2021 | Ready for 0.8.x thanks to the kind help of @pconcepcion @snap01 This version is NOT compatible with foundry version < 0.8 Please report all bugs on github ! #538 Upgrade on health monitor thanks to @castanhocorreia. Modifying HP manually will now correctly trigger all status. You can set HP by entering negative value : (HP=25)/Enter -7/(HP=18). #549 bug correction from @zeteticl. #555 regression fixed by @snap01. Taiwanese Mandarin translations updated thanks to @zeteticl. | |
Bernardle 06.06.2021 | bernard | |
Bernardle 08.06.2021 | bernard | |
Ill-nikole 14.06.2021 | MErci d'avance pour ton suivi. Bien à toi Nico pour qui sonne le poulpe | |
Vonvle 14.06.2021 | ||
Ill-nikole 16.06.2021 | Ben écoute, quels seraient tes créneaux ? Il me faut quelques jours pour bien préparer et pis zou ! Je suis disponnible en général tous les jours en semaine après 21h - 21h30 Je te contacte en MP Merci en tout cas Nico pour qui sonne le poulpe | |
Vonvle 24.06.2021 | ||
Ill-nikole 15.07.2021 | pour qui sonne le poulpe | |
Vonvle 05.08.2021 | Quel est ton niveau en FoundryVTT ? - acheté / non ? - testé / non ? comme joueur ou gardien - tu veux être investigos/gardien ? | |
Balivernele 05.08.2021 | Mais je n ai jamais testé ni comme joueur ni comme master. A terme j aimerai pouvoir masteriser une partie. Je suis inscrit à Jdr virtuel…et aussi mais c’est plus simple pouvoir jouer aussi. La je ne suis pas chez moi donc pas mon pc principal donc je testerai en tant que joueur ou en visio ton écran. Si tu peux mardi, mercredi ou jeudi en début d’après-midi ? Ainsi va la vie | |
Vonvle 05.08.2021 | ||
Balivernele 05.08.2021 | Ainsi va la vie | |
Vonvle 06.08.2021 | Sinon, y a du monde sur le Discord de Toc si tu veux des infos. | |
Vonvle 10.08.2021 | ||
Vonvle 19.02.2022 | When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. Add ignore major wounds rule for Pulp rules Fix showing Actor / Item create dialog box dropdown translations Split Pulp rules into individual options Replace effect and status with conditions. Allow activating conditions from FoundryVTT combat tracker and effects menu as well as the character sheets Update rest function to prevent showing more than max hp or mp was added to the chat summary message Update to NPC sheet to use same icons for dead, indefInsane, prone, tempoInsane, and unconscious as PCs New Italian localization, thanks to @Stefano1975t New Korean localization, thanks to @Mero-Pe Now it is possible to learn spell directly from books, thanks to @brockhaus Update to French localization, thanks to @vonv Update to German localization, thanks to @brockhaus Update to Polish localization, thanks to @everyonecancode Update to Portuguese localization Update to Spanish localization, thanks to @lozalojo Update to Swedish localization, thanks to @Rangertheman | |
Vonvle 08.03.2022 | Chroniques de la Fonderie, Episode 8 Dimanche 27/03, à 18h, avec SecretFire (développeur de FoundryVTT) et présentation du système Appel de Cthuhu, avec Vonv +guest Ca se passera ici : https://www.youtube.com/watch?v=z70vYfcnciA | |
Vonvle 27.03.2022 | Ce dimanche 27/03, à 18h, avec SecretFire (développeur de FoundryVTT) et présentation du système Appel de Cthuhu, avec Vonv +guest Ca se passera ici : https://www.youtube.com/watch?v=z70vYfcnciA | |
Vonvle 05.06.2022 | CoC7-FoundryVTT 5 juin 2022 à 16:02 Par : snap01 When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01. Add roll configuration dialog box option to allow changing roll card type after starting, options are Regular, Combined, Opposed, and Sanity Loss Encounter Add sanity loss reason to sanity rolls triggered from character sheets Fix combined and opposed roll skill names tags not showing Fix combined roll success/failure message and roll values to show correctly Fix fumble threshold for hard and extreme rolls Fix viewing character sheet if default permission is limited but user permissions are different Prevent players from viewing minimised character sheets if permissions are set to limited Prevent players from clicking roll on Keeper combined cards Remove Trigger Data Migration button from non keepers Update tooltips for roll options Update to Italian localization, thanks to @Stefano1975t Update to Swedish localization, thanks to @Rangertheman | |