Corsairs of Cthulhu: Fighting Mythos in the Golden Age of Piracy, is a Call of Cthulhu 7th edition source book licensed by Chaosium. The book will feature the beautiful art work of Joel Bisaillon, brought to you by New Comet Games, the same people who brought you the award-winning Call of Cthulhu book Devil's Swamp.
Corsairs of Cthulhu is a rules and setting supplement to the Call of Cthulhu role-playing game and focuses on the period between 1650 and 1730 CE. Your keeper can set up your investigators as crew on a pirate or privateer ship, freelancers in one of the Caribbean ports who love the gold doubloon more than a foreign governments rule, or even provide your investigators with their own ship. Working together the investigators must face evil Mythos, real and imagined. Curses left by ancient civilizations and hidden nightmares around the world.
The golden age of piracy is a time of spreading empires. England, France, Spain, Italy as well as several other smaller countries are planting their flags and colonies on any piece of land they can find. Empires rise and fall, Spanish ships are hauling new found gold from the new world back to Spain and ships are lost to pirates and storms regularly. Governments authorize privateers to sail under their flag but can raise the black when needed.
There are new skills, new professions, famous NPCs and new weapons that the investigators must learn to use if they want to survive against not only the dangers of the Mythos, but also against disease, dehydration, sea monsters, warships, and other pirates.
Corsairs of Cthulhu is not just a setting book anticipated to be approximately 360 pages, but also contains a full campaign, The Map of the Astronomer. This campaign will take your investigators to ports unknown, fantastical lands out of this world and come face to face with some of the most dangerous Elder Gods and dark creatures ever faced. Can anything prepare the investigators for the finale and the most terrifying deity of all time.
Many of the adventures could be run as standalone, but it is designed as a full campaign. Your ship and ports of call will provide replacement investigators as needed.
Corsairs of Cthulhu is a rules and setting supplement to the Call of Cthulhu role-playing game and focuses on the period between 1650 and 1730 CE. Your keeper can set up your investigators as crew on a pirate or privateer ship, freelancers in one of the Caribbean ports who love the gold doubloon more than a foreign governments rule, or even provide your investigators with their own ship. Working together the investigators must face evil Mythos, real and imagined. Curses left by ancient civilizations and hidden nightmares around the world.
The golden age of piracy is a time of spreading empires. England, France, Spain, Italy as well as several other smaller countries are planting their flags and colonies on any piece of land they can find. Empires rise and fall, Spanish ships are hauling new found gold from the new world back to Spain and ships are lost to pirates and storms regularly. Governments authorize privateers to sail under their flag but can raise the black when needed.
There are new skills, new professions, famous NPCs and new weapons that the investigators must learn to use if they want to survive against not only the dangers of the Mythos, but also against disease, dehydration, sea monsters, warships, and other pirates.
Corsairs of Cthulhu is not just a setting book anticipated to be approximately 360 pages, but also contains a full campaign, The Map of the Astronomer. This campaign will take your investigators to ports unknown, fantastical lands out of this world and come face to face with some of the most dangerous Elder Gods and dark creatures ever faced. Can anything prepare the investigators for the finale and the most terrifying deity of all time.
Many of the adventures could be run as standalone, but it is designed as a full campaign. Your ship and ports of call will provide replacement investigators as needed.