1. A detailed history of Britannia, from pre-history to the end of the Antonine Period of the Roman Empire (180 CE).
2. Details on Britannia’s climate, geography, natural resources, and economy.
3. Information on the Roman government, including the military legions stationed there, including both past and current client kingdoms.
4. Tips for creating characters living in Britannia, from Roman settlers, to Romano-Celtic natives (Latinized natives), and native Celts, with a list of Celtic names and gender-naming conventions.
5. A guide to the province of Britannia by region, describing its distinct cultural outlook, the tribes native to the region (and their attitudes towards Rome), important cities and towns, notable sites, sinister seeds, mythos threats, and more.
6. Information on the religion, folklore, myths, magic, temples, and sacred sites associated with Britannia, including Druidism and new rules for creating Druid characters.
7. A collection of patrons, investigator organizations, and sinister cults located across Britannia.
8. The Britannia Bestiary, a listing of the native plants and animals, as well as mythos entities drawn from traditional folklore viewed through cosmic horror colored glasses.
9. The Dark Gods of Britannia, a discussion of the most iconic Great Old Ones and Outer Gods found across the province, including Eihort, Gla'aki, Y’golonac, Byatis, Yegg-Ha, The Keeper of the Moon Lens, and more.
10. A discussion of The Dreamlands, Tír na nÓg, and the mysterious Sidhe.
11. A listing of new mythos tomes, magical artifacts, and spells.
12. Beyond the Wall and Across the Sea: the barbarian lands of Caledonia (Scotland) and Hibernia (Ireland), detailing their people, the conditions there, and the rules for creating characters from these far off lands.
13. A pair of scenarios set in Britannia, allowing Keepers and players to dive right into daring and horrifying adventures in this misty land on the edge of the empire.
A Mortal Harvest by Oscar Rios - Shortly before harvest, three villages of the Ordovices suddenly abandon their homes and head towards the city of Viroconium. The investigators must delve into this refugee crisis and get the Ordovices to return to their homes and bring in their crops, lest they face starvation come winter. The Ordovices are too terrified to do so because of a mysterious figure singing haunting ballads under the cover of night. He strums upon a harp, singing a tale of an army of the dead serving a dark god, and warning of their impending doom should they remain.
The Long Dark by Oscar Rios - Just south of the Antonine Wall, in the village of Trimontium, an old friend needs help. An old army buddy, Caito Lupis, retired from the legions and settled down. He's gotten married and begun farming on the land given to him in return for his 25 years of service. At least, that's what he's trying to do. For the Romans, it is time to harvest, but for the natives it's a sacred time, the start of their New Year, a time when ghoulies and ghosties and long legged beasties are free to enter our world. It seems that some of these creatures are set on ruining your friend's harvest and driving him off his land.
2. Details on Britannia’s climate, geography, natural resources, and economy.
3. Information on the Roman government, including the military legions stationed there, including both past and current client kingdoms.
4. Tips for creating characters living in Britannia, from Roman settlers, to Romano-Celtic natives (Latinized natives), and native Celts, with a list of Celtic names and gender-naming conventions.
5. A guide to the province of Britannia by region, describing its distinct cultural outlook, the tribes native to the region (and their attitudes towards Rome), important cities and towns, notable sites, sinister seeds, mythos threats, and more.
6. Information on the religion, folklore, myths, magic, temples, and sacred sites associated with Britannia, including Druidism and new rules for creating Druid characters.
7. A collection of patrons, investigator organizations, and sinister cults located across Britannia.
8. The Britannia Bestiary, a listing of the native plants and animals, as well as mythos entities drawn from traditional folklore viewed through cosmic horror colored glasses.
9. The Dark Gods of Britannia, a discussion of the most iconic Great Old Ones and Outer Gods found across the province, including Eihort, Gla'aki, Y’golonac, Byatis, Yegg-Ha, The Keeper of the Moon Lens, and more.
10. A discussion of The Dreamlands, Tír na nÓg, and the mysterious Sidhe.
11. A listing of new mythos tomes, magical artifacts, and spells.
12. Beyond the Wall and Across the Sea: the barbarian lands of Caledonia (Scotland) and Hibernia (Ireland), detailing their people, the conditions there, and the rules for creating characters from these far off lands.
13. A pair of scenarios set in Britannia, allowing Keepers and players to dive right into daring and horrifying adventures in this misty land on the edge of the empire.
A Mortal Harvest by Oscar Rios - Shortly before harvest, three villages of the Ordovices suddenly abandon their homes and head towards the city of Viroconium. The investigators must delve into this refugee crisis and get the Ordovices to return to their homes and bring in their crops, lest they face starvation come winter. The Ordovices are too terrified to do so because of a mysterious figure singing haunting ballads under the cover of night. He strums upon a harp, singing a tale of an army of the dead serving a dark god, and warning of their impending doom should they remain.
The Long Dark by Oscar Rios - Just south of the Antonine Wall, in the village of Trimontium, an old friend needs help. An old army buddy, Caito Lupis, retired from the legions and settled down. He's gotten married and begun farming on the land given to him in return for his 25 years of service. At least, that's what he's trying to do. For the Romans, it is time to harvest, but for the natives it's a sacred time, the start of their New Year, a time when ghoulies and ghosties and long legged beasties are free to enter our world. It seems that some of these creatures are set on ruining your friend's harvest and driving him off his land.