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Fire Opal Games and Arc Dream Publishing bring you the grudge match to end them all!

Become a Great Old One and slam, smash, and obliterate your opponent. Wrestlenomicon is a throw-down to the doom. This furious card game of squicky battles sets up in seconds and plays in minutes—or longer, if tactics are your thing. This is the definition of brainy beer-and-pretzels fun, with plenty of tentacles.
The Brawl of Cthulhu!

Each deck of cards represents a unique Great Old One. The core game includes a deck for CTHULHU—the Ageless Abomination! the South Seas Smasher!—and another for HASTUR, the insane and unspeakable force behind the King in Yellow. More Great Old Ones are coming.
How to Destroy the World

Hand-to-tentacle combat between Elder Gods demands unique new game mechanics!

The game is simple. On most of your turns, you play an attack card. But unlike most games, attack cards don’t take effect right when you play them. This is a battle across time and space, and you see the enemy’s attacks coming long before they hit you. The question is whether you can properly counter-attack—and keep the enemy from slamming you back!
A card's Position tells you where to put it on the track
A card's Position tells you where to put it on the track

The Attack Track has six spaces that count down to Ground Zero. On your turn, you place an attack card onto its starting Position on your side of the track.
Position 5? Put in in Space 5
Position 5? Put in in Space 5

Then you use that attack card’s Momentum to move an attack card you already played onto your track. That brings the previously-played card down the track towards Ground Zero.
A card's Momentum moves another card closer to Ground Zero
A card's Momentum moves another card closer to Ground Zero

When an attack card reaches Ground Zero—oh yeah. That's when the attack hits. Your attack's damage reduces your foe's Guts. If it's just the right kind of counter-attack, you get a Slam bonus, too. A Bizarre attack slams if your foe's most recent attack was Dominance; Dominance attacks slam Ranged attacks; Ranged attacks slam Viscera attacks; and Viscera attacks slam Bizarre attacks.
Slam!
Slam!

The fight goes back and forth, round and round, like a Wheel of Slam!

Combo and Permanent cards add options and weird advantages in the right circumstances. Defense cards make the hits hurt less: play one to reduce an attack's damage.
A Combo card changes the way an attack works
A Combo card changes the way an attack works
Permanent cards change the game long-term
Permanent cards change the game long-term

When your foe runs out of Guts, the world is yours!
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