Rats in the Walls is a roleplaying game of cosmic horror, inspired by the writings of H.P Lovecraft but it does not use HPL's Mythos (though it's pretty easy to run classic Call of Cthulhu-like adventures with the system).
www.drivethrurpg.com
The game system is inspired by classics like Advanced Fighting Fantasy, Traveller and more recent titles like Maze Rats or Into the Odd.
Roll 2D6, add an attribute and get a result superior or equal to 8 to succeed.
By default, the game is set in the roaring 20's but an appendix allows you to create medieval characters. A Sci-fi setting is on the way as well (without aliens or haunted derelict ships, we promise!).
Rats in the Walls was the product of multiple things:
As much as I appreciate the simplicity of Call of Cthulhu's BRP system, I wanted something even simplier, without the burden of dozens and dozens of skills and sub-systems.
At the same time I didn't want to write a "one-shot only" game. These are a dime a dozen, especially in the horror genre. I wanted the characters to be able to evolve in long-term campaigns.
I wanted to help the GM to create his own investigations/horror adventures and to help him run these kind of games as well.
www.drivethrurpg.com
The game system is inspired by classics like Advanced Fighting Fantasy, Traveller and more recent titles like Maze Rats or Into the Odd.
Roll 2D6, add an attribute and get a result superior or equal to 8 to succeed.
By default, the game is set in the roaring 20's but an appendix allows you to create medieval characters. A Sci-fi setting is on the way as well (without aliens or haunted derelict ships, we promise!).
Rats in the Walls was the product of multiple things:
As much as I appreciate the simplicity of Call of Cthulhu's BRP system, I wanted something even simplier, without the burden of dozens and dozens of skills and sub-systems.
At the same time I didn't want to write a "one-shot only" game. These are a dime a dozen, especially in the horror genre. I wanted the characters to be able to evolve in long-term campaigns.
I wanted to help the GM to create his own investigations/horror adventures and to help him run these kind of games as well.