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Nom de la carte

Unspeakable Tales

Agent Jerry Holland

..::Unspeakable Tales::..
Undercover Fed


R001 [Character]
Heroic.
Characters gain Willpower while commited to the same story as Agent Jerry Holland.

Roberto Campus

Inspector John Legrasse

..::Unspeakable Tales::..
Cop in the Know


U002 [Character]
Investigator.
Loyal, Heroic, Willpower.
Inspector John Legrasse cannot be committed to a story unless you have 3 or more cards in your hand.
Eric Wilkerson

Back Alley Sawbones

..::Unspeakable Tales::..


R003 [Character]
Investigator.
Action: sacrifice Back Alley Sawbones to choose and ready a character. Then, discard all wounds on that character.
Rafal Hrynkiewicz

Off-Duty Patrolman

..::Unspeakable Tales::..


C004 [Character]
Government.
When his shift ended at midnight, Finn gulped down half a sandwich and a shot of whiskey, then headed back onto the street. Harvey's kid had a lead on what happened to his old man. He might not know it yet, but he was going to need Finn's help.
Patrick McEvoy

Paranormal Specialist

..::Unspeakable Tales::..


U005 [Character]
Government.
While it is Day, Paranormal Specialist gains "Action: exhaust and pay 1 to choose a Villainous character. Return that character to it's owner's hand."
Guy Gentry

Special Operations Team

..::Unspeakable Tales::..


C006 [Character]
Government.
Fast.
While Special Operations Team has a Vehicle attached, it gains Invulnerability.
Torstein Nordstrand

Street-Smart Rookie

..::Unspeakable Tales::..


C007 [Character]
Investigator.
Toughness +1.
"He's just a kid!" Braxton was incensed.
Norman wouldn't be swayed: "That kid has seen more action than half of your department."
Eric Wilkerson

Backup

..::Unspeakable Tales::..


R008 [Event]
Encounter.
Play during a story phase.
Action: destroy all Encounter characters. Then, put Backup into play as an Investigator character with 4 skill and . At the end of the phase, sacrifice Backup.
Rafal Hrynkiewicz

Calling in the Feds

..::Unspeakable Tales::..


U009 [Event]
Action: destroy all Environment cards.
Norman pulled the blood-stained business card from his wallet and reached for the phone. He'd promised himself never to use the number, but that was before the warehouse, the screaming, and the things he forced himself to forget.
Torstein Nordstrand

Fear of God

..::Unspeakable Tales::..


C010 [Event]
Action: choose a character. Until the end of the phase, that character loses Willpower and Invulnerability.
Thomas Denmark

Forced Entry

..::Unspeakable Tales::..


C011 [Event]
Play during your operations phase.
Action: choose and wound a character with skill 3 or lower.
"We go in shooting," Norman said, and silently hoped that bullets would be enough for what lurked inside.
Torstein Nordstrand

On Ice

..::Unspeakable Tales::..


R012 [Event]
Action: choose a story card. Put that story card on the bottom of the story deck and replace it with the next story card from the story deck.
Thomas Denmark

Pray for Dawn

..::Unspeakable Tales::..


U013 [Event]
Play during your operations phase.
Action: put a Day card from your discard pile into play.
Norman huddled in the corner of the warehouse while the scratching at the door intensified. Through the barred window crept the first gray touches of sunlight.
Mike May

Beneath the Burning Sun

..::Unspeakable Tales::..


R014 [Support]
Day.
Forced Response: after Beneath the Burning Sun enters play, destroy all Night cards.
It is Day.
characters gain a icon.
Rafal Hrynkiewicz

Blackwood Safehouse

..::Unspeakable Tales::..


R015 [Support]
Location.
You may choose not to ready Blackwood Safehouse during your refresh phase.
Action: exhaust to choose a character. That character gains Toughness +1 while Blackwood Safehouse remains exhausted.
Rafal Hrynkiewicz

Field Office

..::Unspeakable Tales::..


C016 [Support]
Location.
Action: exhaust to choose a character. Until the end of the phase, that character gains a icon.
Kory Heinzen

Martial Law

..::Unspeakable Tales::..


U017 [Support]
Attachment. Environment.
Attach to a story card.
Response: after this story is resolved, pay 2 to wound all characters committed to this story.
Andrew Hall

Shotgun

..::Unspeakable Tales::..


U018 [Support]
Attachment. Weapon.
Attach to a character.
While attached character is committed to a story, it gains "Action: pay 1 to choose and wound a character committed to this story."
John Goodenough

Steve Clarney

..::Unspeakable Tales::..
Soldier of Fortune


R019 [Character]
Investigator.
Heroic. Willpower.
While Steve Clarney is committed to a story, all characters lose all Toughness.
Eric Wilkerson

Antiquities Consultant

..::Unspeakable Tales::..


C020 [Character]
Government.
Old man Waite had quite the collection. At the estate auction were representatives of half a dozen countries at least. Franks was outbid on the Assyrian lot by an obsequious little fellow with a hunched back and a soft voice, like a woman's.
John Donahue

Campus Security

..::Unspeakable Tales::..


R021 [Character]
Government.
Action: exhaust to choose one of your committed characters. Ready that character, and remove it from the story.
John Donahue

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