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Rise of Cthulhu - A Card Game of Influence and Horror
On your turn you must choose from the following actions: draw 2 cards, or play 2 cards, or draw 1 card and play 1 card (or vice versa). Cards can be drawn from a face down deck of Cultist Cards or a face up pile of discarded Cultists Cards, known as the Valley.

Cards must be played on your side of one of the four main Lovecraftian locations - Arkham, Dunwich, Innsmouth and Kingsport. The player with the most total points on a given location turns the location to face them, marking that location as being influenced by their cultists. As the values change during gameplay, locations will shift their influence from player to player.

Playing three of the same color, three of the same number, or a run of three cards of the same color (ex. 2-3-4 of green) will earn players the right to draw from special Monster and Artifact Cards to help keep their hold on locations or hinder their opponent, as well as move the dreaded Dark Hunter to locations to destroy the highest value card in play there.

At key points in the game, Old Ones will be drawn from the Cultist Deck and attach themselves to a location: the player currently influencing that location will reap the benefits of the Old One. When all three Old Ones awaken, the game ends and the person with the most locations facing them (or points in play if there's a tie) is the winner.

Rise of Cthulhu plays in 30 minutes or less.
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